This post showcases the first 4 areas within the world of Tilsa which can be explored in the souls-like RPG, Forlorn Outcast. I'm the Lead Artist at Griever Games and throughout the creation of these areas of the world. Some of my responsibilities within this role and pertaining to the work showcased are:
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- Designing, defining and maintaining the art style of the game including art production workflows
- All Lighting work across the large semi-open world (real-time)
- Diverse 3D environment artwork:
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* Custom 3D Assets (high to low, and mid poly)
* Materials
* Shaders
* Trim Sheets
* Atlas Sheets
* Foliage and more
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- Optimisation - HLODs, LODs, Lighting, Shaders, profiling etc.
- General management such as AGILE workflows, tasks, reviews, feedback etc.
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The creation of this world has been a highly collaborative effort and wouldn't have been possible without the art team at Griever Games. I'll link the portfolios of them below:
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https://www.artstation.com/avbcreates
https://www.artstation.com/lbizzy
https://www.artstation.com/jacobmannon64
https://www.artstation.com/micheleferrara
https://www.artstation.com/allante29
https://www.artstation.com/azeros
Yun (Concept Art): https://www.deviantart.com/ergoxyin
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This is Part 01 of 02. The second post will be made at a later date, but cannot yet due to too much being subject to change with it being still in-production.
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I'm looking forward to sharing more and I hope you enjoy what can be seen of the world of Forlorn Outcast so far.
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Thank you!