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Forlorn Outcast - The World of Tilsa - Part 01

This post showcases the first 4 areas within the world of Tilsa which can be explored in the souls-like RPG, Forlorn Outcast. I'm the Lead Artist at Griever Games and throughout the creation of these areas of the world. Some of my responsibilities within this role and pertaining to the work showcased are:
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- Designing, defining and maintaining the art style of the game including art production workflows
- All Lighting work across the large semi-open world (real-time)
- Diverse 3D environment artwork:
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* Custom 3D Assets (high to low, and mid poly)
* Materials
* Shaders
* Trim Sheets
* Atlas Sheets
* Foliage and more
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- Optimisation - HLODs, LODs, Lighting, Shaders, profiling etc.
- General management such as AGILE workflows, tasks, reviews, feedback etc.

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The creation of this world has been a highly collaborative effort and wouldn't have been possible without the art team at Griever Games. I'll link the portfolios of them below:
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https://www.artstation.com/avbcreates
https://www.artstation.com/lbizzy
https://www.artstation.com/jacobmannon64
https://www.artstation.com/micheleferrara
https://www.artstation.com/allante29
https://www.artstation.com/azeros
Yun (Concept Art): https://www.deviantart.com/ergoxyin
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This is Part 01 of 02. The second post will be made at a later date, but cannot yet due to too much being subject to change with it being still in-production.
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I'm looking forward to sharing more and I hope you enjoy what can be seen of the world of Forlorn Outcast so far.
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Thank you!

Heart of the Mountain - The Survivors Camp - 01

Heart of the Mountain - The Survivors Camp - 01

Heart of the Mountain - The Survivors Camp - 02

Heart of the Mountain - The Survivors Camp - 02

The Heart of the Mountain

The Heart of the Mountain

The Survivors Camp - 01 - Extra Viewmodes - Base Colour, Lighting Only, Lit, Roughness, World Normal

The Survivors Camp - 01 - Extra Viewmodes - Base Colour, Lighting Only, Lit, Roughness, World Normal

A lot of the core asset work for this area comes from The Pillar Road infrastructure (further below), but here are a couple of smaller assets and a light shaft material created for controllable & purposeful light shaft placement

A lot of the core asset work for this area comes from The Pillar Road infrastructure (further below), but here are a couple of smaller assets and a light shaft material created for controllable & purposeful light shaft placement

The Swamp of Morgu - Origin of the Tar

The Swamp of Morgu - Origin of the Tar

The Swamp of Morgu - Crossroads by the Witches Hut

The Swamp of Morgu - Crossroads by the Witches Hut

The Swamp of Morgu - The Witches Hut

The Swamp of Morgu - The Witches Hut

The Witches Hut - Extra Viewmodes - Roughness, Detail Lighting, Lit, Base Colour, World Normal

The Witches Hut - Extra Viewmodes - Roughness, Detail Lighting, Lit, Base Colour, World Normal

Witches Hut Model work & Wireframe - The Swamp of Morgu Wooden Trim Sheet - Initial Designer workflow exploration

Witches Hut Model work & Wireframe - The Swamp of Morgu Wooden Trim Sheet - Initial Designer workflow exploration

The Pillar Road - 01

The Pillar Road - 01

The Pillar Road - 02

The Pillar Road - 02

The Pillar Road - Heart of the Mountain Entrance

The Pillar Road - Heart of the Mountain Entrance

The Pillar Road - 01 - Extra Viewmodes - Detail Lighting, Base Colour, Lit, Lighting Only, Roughness

The Pillar Road - 01 - Extra Viewmodes - Detail Lighting, Base Colour, Lit, Lighting Only, Roughness

RGB Masking workflow used for The Pillar Road and Heart of the Mountain Infrastructure - Model and wireframe examples

RGB Masking workflow used for The Pillar Road and Heart of the Mountain Infrastructure - Model and wireframe examples

One of the Pillar Road Trim Sheets with application example

One of the Pillar Road Trim Sheets with application example

The Village of Celadura - 01

The Village of Celadura - 01

The Village of Celadura - Small Graveyard

The Village of Celadura - Small Graveyard

The Village of Celadura - Zafira's Home

The Village of Celadura - Zafira's Home

The Village of Celadura - 02

The Village of Celadura - 02

The Village of Celadura - 01 - Extra Viewmodes - Base Colour, Lighting Only, Lit, Roughness, World Normal

The Village of Celadura - 01 - Extra Viewmodes - Base Colour, Lighting Only, Lit, Roughness, World Normal

Foliage model, wireframe, atlas and texture examples (used across the whole world)

Foliage model, wireframe, atlas and texture examples (used across the whole world)

Foliage Master Material

Foliage Master Material

Landscape Material Examples (used across multiple parts of the world)

Landscape Material Examples (used across multiple parts of the world)